1 · Basics Supports **bold**, - lists, ## headings; type [[Item Name]] to make an item link with a hover tooltip (relics, runewords and jewels too).
Overview*
3 · Skill tree Allocate right in the pop-up and press “Use in build”; reopen any time to change. Open a tab per stage (e.g. leveling, after 100, after getting item X); each tab has its own allocation and notes. Click a tab name to rename it
4 · Incarnation / Ether Incarnation Incarnation can also have one tab per stage, each with its own name and notes. Click a tab name to rename it
Ether Open ether planner Import link ?
✓
Notes on the ether tree
5 · Gear Gear can also have one tab per stage (e.g. starter / mid / endgame), each with its own set and notes — open a tab for a cheap transition set. Click an empty slot to pick an item: the left column holds 6 relics, the right grid is charms, the bottom row is 4 flasks; the “+” in each slot adds an alternative. Picked items are listed below where you can set rolls. Gear and charms can be dragged: click to pick up, click a slot to drop; drop onto an occupied spot and the old item jumps onto your cursor. Right-click or drag to the trash can at the bottom right to park something; anything in it can be put back.
Equipped
Notes on the gear
6 · Mercenary A mercenary gets 1 point per level, 100 in total. Click a skill to add a point, right-click to remove; click a gear slot to pick an item (alternatives and rolled values work like the hero's).
Mercenary type None Melee mercenary Ranged mercenary Spell mercenary
Mercenary skills Reset skills
Skill icons for this mercenary type are not collected yet; names are shown instead.
Notes on the mercenary