Create a build

Four steps: pick a class → allocate the skill / incarnation / ether trees in a pop-up → pick gear from the list and set the rolls → write a few notes. Title, class, author and intro are required; fill in as much of the rest as you like.

1 · Basics

Class*
Author links (optional)
Season
Mode
Tags · Playstyle
Damage
Stage
Supports **bold**, - lists, ## headings; type [[Item Name]] to make an item link with a hover tooltip (relics, runewords and jewels too).

2 · Level & attributes

Attributes

3 · Skill tree

Allocate right in the pop-up and press “Use in build”; reopen any time to change. Open a tab per stage (e.g. leveling, after 100, after getting item X); each tab has its own allocation and notes. Click a tab name to rename it

4 · Incarnation / Ether

Incarnation

Incarnation can also have one tab per stage, each with its own name and notes. Click a tab name to rename it

Ether

?

5 · Gear

Gear can also have one tab per stage (e.g. starter / mid / endgame), each with its own set and notes — open a tab for a cheap transition set. Click an empty slot to pick an item: the left column holds 6 relics, the right grid is charms, the bottom row is 4 flasks; the “+” in each slot adds an alternative. Picked items are listed below where you can set rolls. Gear and charms can be dragged: click to pick up, click a slot to drop; drop onto an occupied spot and the old item jumps onto your cursor. Right-click or drag to the trash can at the bottom right to park something; anything in it can be put back.

Equipped

Jewels / gems / orbs

6 · Mercenary

A mercenary gets 1 point per level, 100 in total. Click a skill to add a point, right-click to remove; click a gear slot to pick an item (alternatives and rolled values work like the hero's).

Mercenary type

7 · Final build notes

Extra links (your own tables, spreadsheets, docs)