A Codex of Eternity turns a zone satanic: the zone and the number of clears are rolled when it drops, the debuffs when it is consumed. Socket Orbs to boost the zone, or match a recipe to create a Codex Runeword with a powerful buff; an Infernal Codex can take an extra buff/debuff pair from an Essence of Chaos and a modifier from a Satanic Crystal. Names and descriptions come from the game files; numbers from hero-siege-helper's datamine, cross-checked against the official patch notes.
The codices
- Possible zones
- Outskirts of Inoya(1-1)~ Abyss Realm(9-6)
- Codex entries (clears)
- 8 – 15
- Pack size
- +2
- Drop rate
- 1 / 8,500
- Tier
- S
- Grid
- 1×1
Eternity Codex can be used to turn a zone satanic. You can socket the codex to boost the satanic zone or even create a runeword granting a powerful buff. The satanic zone debuffs are randomized when the codex is consumed.
A sacred codex granting its user the power to modify the essence of time and space..
- Possible zones
- Outskirts of Inoya(1-1)~ Abyss Realm(9-6)
- Codex entries (clears)
- 12 – 20
- Pack size
- +3
- Drop rate
- 1 / 12,500
- Tier
- S
- Grid
- 2×2
Infernal Codex can be used to turn a zone satanic. You can socket the codex to boost the satanic zone or even create a runeword granting a powerful buff. The satanic zone debuffs are randomized when the codex is consumed.
An infernal codex granting its user the power to modify the essence of time and space..
Obtaining & crafting
- Codex Page ×5 → Eternity Codex
- Infernal Codex Page ×5 → Infernal Codex
- Eternity Codex ×5 → Infernal Codex
- Infernal Codex Page ×3 + Infernal Codex → higher-tier Infernal Codex
- Essence of Chaos → one more buff + debuff pair on an Infernal Codex
- Satanic Crystal → one crystal modifier on the codex (table below)
Infernal Codex buffs & debuffs10 / 7
Every Infernal Codex comes with one buff + one debuff; an Essence of Chaos adds a second pair (two pairs max). Which ones roll is random.
| Buff | Debuff | |
|---|---|---|
| Infernal Magic Find | Increased total Magic Find | Movement skills are disabled |
| Infernal Runemaster | Additional Rune Rolls on monster kill | Additional monster projectiles |
| Infernal Demigod | Additional Rolls to Angelic and Unholy items on monster kill | Ancient monsters are proximity tangible |
| Infernal Tinkerer | Additional Rolls to high quality materials on monster kill | Chance on hit to reflect your damage as a meteor on your location |
| Infernal Fortune Teller | Chance to drop a Tarot Card on monster kill | Increased monster attack and aggro range |
| Infernal Essence Bender | Chance to drop an Essence of Chaos on monster kill | Increased monster attack, movement and projectile speed |
| Infernal Codex Master | Increased chance to drop Infernal Codex on monster kill | Summon 3 Scythes targeting you when using a flask |
| Infernal Loot Master | All common item drops are S tier | |
| Infernal Runeword | All common item drops are white | |
| Infernal Pillar Spawner | Monster Packs now have a chance to spawn as Chaos Pillars |
Codex crystal modifiers18
Applying a Satanic Crystal to a codex adds one of the modifiers below (value range). Captured by hero-siege-helper in S9; the game is authoritative if it changed since.
Codex runewords7
+8–35% Increased Chance to spawn Mimics from Chests
Friendships are made to be broken.. no?
+18–30% Chance to Spawn a Rogue Chaos Tower in the Map
The tower has engulfed in rage..
+25–35% Incarnation Experience Gained from Monster Kills
Shimmering power of glyphs incarnated..
+2% Chance to drop a Relic on Monster kill
Chance for every monster slain to drop a relic..
+25–50% Increased Chance of Dropping Unstable Dust from Monster Kills
Shatter the realm and enter the ether..
+0.2% Monsters have a chance to drop a Tarot Deck when killed
The collector of tarot cards.. They show the path.. To where? We don't know..
+2% Chance to Spawn an Ore Node on Ancient Monster kill
Chance for ancient monsters to conjure an ore node after death.
Orbs18
An orb socketed into a codex applies its effect to that zone; the same orb stacks. Orbs also fit item sockets (see the Jewelry page).
Attack Speed increased by 15%
Level 100 · Drop rate 1 / 11,000Chance to spawn Ancient packs increased by 5%
Level 100 · Drop rate 1 / 52,000Angelic drop chances increased by 4%
Level 100 · Drop rate 1 / 60,000Attack Damage increased by 20%
Level 100 · Drop rate 1 / 17,500Monsters have a +1% chance to re-spawn as a Legion
Level 100 · Drop rate 1 / 35,000All Recovery increased by 150%
Level 100 · Drop rate 1 / 17,500Critical Strike Damage increased by 150%
Level 100 · Drop rate 1 / 12,500Experience Gain increased by 3%
Level 100 · Drop rate 1 / 16,200Loot Amount increased by 3 (5% Chance)
Level 100 · Drop rate 1 / 42,000Heroic drop chances increased by 4%
Level 100 · Drop rate 1 / 46,550Gold from monster kills increased by 10%
Level 100 · Drop rate 1 / 24,000Cast Rate increased by 15%
Level 100 · Drop rate 1 / 14,400Magic Find increased by 50%
Level 100 · Drop rate 1 / 25,500Ancient monsters have a +3% chance to drop a Relic when killed
Level 100 · Drop rate 1 / 12,800Rune Drop Chances Increased by 7%
Level 100 · Drop rate 1 / 52,500Movement Speed increased by 15%
Level 100 · Drop rate 1 / 12,000Ancient monsters have a +1% chance to summon a Treasure Goblin when killed
Level 100 · Drop rate 1 / 24,500Magic Skill Damage increased by 20%
Level 100 · Drop rate 1 / 15,500